9999/12/31

[教學] 教學項目&收費標準

我的頁面



Medium


作品集


原創 - 午夜告白



原創 - 賽局理論


... and many others.


課程內容


其實很多項目互相重疊(例如鋼琴+樂理,樂理+編曲,編曲+音色etc.),為了方便解釋,條列如下。實務上,課程進行是比較彈性的,除了我原有教材,也會照著你的目標去調整各項目的比例。


2021/02/15

對 TDR (Tokyo Dawn) 的購買研究

 之前40% off的時候在PluginBoutique買了Nova GE, 花了1200台幣 (60歐 *0.6)


目前升級到完整套裝是150歐 不含OD DeEdger

TDR最大折扣會是40%或50%


Kotelnikov GE, Limiter6 GE 兩個最吸引人

SlickEQ M 主要是Eqaul Loudness Curve比較特別... 其他功能可有可無

SlickEQ GE 和 Molot GE 比較沒有這麼必要


Kotel = Limiter = SlickEQ M = Molot = 50歐, 6折 = 30歐

SlickEQ = 30歐, 6折 = 18歐


如果能買到低於6折就算便宜


任何TDR的plugin應該都可以裝無限多台電腦, 類似的還有Serum, Valhalla等

網頁上找不到任何轉賣的資訊, 依照TDR的模式應該會是免費幫你trasfer


對AAS (Applied Acoustic System) 的購買研究

AAS的license是最多兩台電腦, 但實際上似乎沒有這麼嚴格

90天內可以產生兩個license, 依照他的話推測, 只要不超過限制應該是可以產生無限多個license

With your product serial number, you will be able to generate two different authorizations every 90 days directly from our website. Beyond that threshold, you will have to provide an explanation of why you need an additionnal authorization.


Objeq Delay是在2021.02時透過PluginBoutique買一送一得到的, 共花費了10歐

EP4, UA3, Strum這三項可以透過Session Series升級得到, 如果在半價期間分別可以用$50買到

所以和別人買只要低於$50就算有便宜到

轉賣不用手續費

PluginBoutique - AAS

整包的價格是 $500 / $400 / $300 / $250 / $200 (0, 1, 2, 3, 4)

半價後為     $250 / $200 / $150 / $125 / $100 


也就是每多一個產品大約可以多折$50

最理想的狀況是擁有0-2個產品時升級, 此時每樣產品可以折價$50, 沒有衰減

1. Objeq Delay

2. EP4 or UA3

String Studio半價後 = $99, 太貴, 必須用套裝方式買, $99折價$50很虧


透過JRRshop可以得到額外折扣 (code: groupbuyauto), 大約85折 沒有upgrade from session series的選項

https://www.jrrshop.com/

如果從加拿大買, 會以加幣計算, 也就是更便宜 (1 CAD = 0.79 USD, 小於8折)

從其他地方買就是美金

https://discuss.cakewalk.com/index.php?/topic/20962-aas-chromaphone-3/#comments


2020/12/20

Hardlink & Symlink 各自的困境

Hardlink 


pros

即使原檔改變了位址(被移到別的資料夾),link端依然可以開啟檔案

更新文件內容也會反應在link端

原檔被刪除,link端還會在,有點類似備份的效果


cons

但如果原檔被覆蓋,link端不會連動,所以會產生兩份檔案

原位址: 新檔

 link 端: 舊檔



Symlink


pros

如果原檔被覆蓋,link端也會跟著刷新

原位址: 新檔

 link 端: 指向原位址的新檔


cons

只要原檔稍微改變位置(例如移到外面一層資料夾),link端會直接死掉, 而且不能重新指定路徑。唯一的解法是把原檔放回原位,或是重新產生一個symlink (舊的直接作廢)

symlink只要稍微改變位置、改資料夾名稱都會死掉,而且不能重新指定路徑。唯一的解法是對symlink產生symlink,然後再貼到想要的資料夾, 而這個方法一次只能處理一個symlink......

我不確定是不是bug,但此現象已經嚴重影響到symlink的實用性,現階段symlink等於只比捷徑好那麼一點點點  


結語

hardlink的確有照著他的設計理念在走,例如原檔無論怎樣被誤刪或覆蓋都還是能夠從link端找到


問題在於symlink太脆弱,理論上它應該要有基本的更新功能,至少也該知道自己被移動到哪

裡。現況是只要原檔或link端有一邊被移動過,他就會直接死掉且無法補救(無法重新指定路徑)


2020/07/03

入門編曲錄音該選哪一款軟體? 聊聊DAW的選擇 (Studio One v.s. Cubase)

即使我自己前幾年都專門使用Cubase, 也算是Steinberg的忠實用戶, 但是對於學生我都會建議他直接學Studio One
兩者各有優缺點, 一般錄音編曲混音兩者也都能勝任, 只是個人用起來還是覺得Studio One比較符合人體工學, 給我比較好的體驗
當然有些功能是Cubase做得比較完善, 但沒辦法, 總是要做取捨, 反過來看Studio One也有他獨門的黑科技是大多DAW做不到的
價格來說也是Studio One便宜很多啦, 買一次可以裝五台電腦又不用硬體鎖, Cubase單價是兩倍還只能裝一台電腦, 硬體鎖的設計也是讓人很感冒

Studio One 4.5: 大約12000 / 5電腦, 不用硬體鎖
(而且我通常有辦法代買到接近5折的價格, 正版)

Cubase 10.5: 約18000 / 1電腦, 硬體鎖另購 (約1000)
(即使最近特價6折還是不推, CP值不高)


然後最近我自己也賣掉我的Cubase授權啦, 以身作則
以後的數位編曲教學都會以Studio One為主, 遇到問題我比較好幫你解決
但是編曲更注重的是理論和方法, 所以如果你已經有慣用軟體, 且對你的軟體夠熟的話, 不是Studio One也可以找我上課


作曲 / 編曲
鍵盤 / 彈唱

或直接私訊

2019/02/07

[心得] "聲音課"到底在學些什麼?


今天想談的是,為什麼除了職業歌手、配音員,一般大眾也可以多去注意自己運用聲帶的方式。



聲音表情
身為歌手,當然最基本會要求自己的音域,音準,節奏等。但更進一步,其實我對於語氣和情緒表現也是一樣重視。”表達”在華人社會顯得相對不受重視,也或許解釋了很多華語歌手唱腔相對僵化的現象。

發聲效率
對於目標不在專業歌手的人,音樂性的元素顯得不是那麼重要。但提昇發聲效率,增加音色力度,能讓更多人願意認真聆聽你說話,一定程度上對你的社交產生良好影響,進一步建立自己對於聲音的自信。

暖嗓
自己曾經身為小班制補教老師幾年的時間,發覺有時候狀況特別好,有時候可能是用力過度,導致整天都在半倒嗓狀況下教完課。畢竟人的身體狀況每天都有起伏,為了維持品質,建立暖嗓的SOP也變得十分必要。

嗓音健康
如上所述,建立良好發聲習慣,除了大幅增加說話的續航力,長遠來看也是避開職業傷害(聲帶發炎, 聲帶長繭)的唯一方法。嗓音健康就如視力和聽力健康,都應該受到更多重視。






2018/12/04

[樂理] JJ & Jay Chou 都愛用的 4536

周杰倫愛用,林俊傑緊跟在後,一直到近期的薛之謙也愛不釋手


周杰倫 – 算什麼男人



2018/11/17

[器材] Korg nanoKEY Studio

18/11/13

1.   Korg Kontrol Editor無法和其他音樂軟體同時共用設備。舉例來說,如果同時開啟NI Kontakt 5和Korg Kontrol Editor,那麼Kontrol Edtidor將無法接收或傳送任何設定


官方的回覆是因為Kontrol Editor是32-bit,因此無法和64-bit程式共用。個人覺得這設計有很大的瑕疵,現在幾乎九成的軟體都早已是64位元了,結果我們用戶還被你這個Editor卡死。我是認為官方其實有義務出一個64-bit的Editor,考慮到產品的未來性

The KORG KONTROL Editor doesn't recognize the microKEY when a DAW program is running.
  April 13, 2018 07:13

·     In case of the Windows standard driver, only one application program can use the microKEY/microKEY Air. To use the microKEY/microKEY Air from two or more application programs, please install the latest KORG USB-MIDI driver.
·    The KORG USB-MIDI Driver cannot be used from a 32-bit application program and a 64-bit application program simultaneously. When a 64-bit DAW software is used, the KORG KONTROL Editor, a 32-bit application program, cannot be used simultaneously.

眼前的解法是只能先在Editor做好一切設定,再開啟其他程式


2.    nanoKEY Studio的X-Y Pad的modwheel訊息無法被鎖住,也就是像joystick會自動回彈。且在Kontrol Editor裡面也無法改變這個行為
事實上Kontrol Editor中的Pitch/Mod選項也只能調整pitch bend相關的部分

3.   nanoKEY Studio的Trigger Pads還有一些有趣的設定可以試,例如他的note可以設定四個,還有可以改為傳送program change等

4.   nanoKEY Studio在Global 下的velocity curve和sensitivity設定

[轉貼] What is a Reese bass, and what is it's place in EDM music

命名由來是一位Techno音樂家Reese,他在這首歌使用的bass音色後來被叫做reese bass


Reese – Just Want Another Chance (1988)


[轉貼] 電音中的一些常用音色介紹

電子音樂其實沒有真正常用的單個音色,因為音色本來也算是電子音樂作者性的一部分。
這個網址給出了一些比較經典的音色,不能說現在有多流行,但曾經流行過:

下面再補充說一些,如有疏漏謬誤請指正:

1.     SuperSaw
可謂是當今EDM不可或缺的音色,滲透進了各種流行商業曲中。
本質上是detuned saw wave,即許多音高略微不同的鋸齒波疊在一起,給鋸齒波“加厚”,之後根據口味和混音疊加EQ、壓縮器、混響之類效果器。
多數情況用來演奏比較大的和絃。

2.     Acid
在上世紀80年代流行過一陣子,現在的商業曲大概不會用到吧。
指的是用Roland公司的TB-303合成器擰出的非常扭曲的音色,是acid house這一流派的基礎。
常作為bassline。

[軟體] Cubase 10 的新功能

起初是打算要寫一篇完整的新功能介紹,但是底下這篇已經太詳盡且圖文並茂,最後決定只記錄對我的工作流程比較有直接幫助的

往常Steinberg都是在12月初發布最新版Cubase,結果v9.5和v10卻是選在11月中,整整早了一個月,不知道是不是為了和他牌軟體廠商的Black Friday黑色星期五促銷競爭。無論如何我們來看看今年(2018)的Cubase Pro 10有什麼值得注意的更新

外觀更新

1.     HiDPI (limited support for Windows 10)

因為良好的視覺效果是硬體和軟體合力作用的效果,其中,高PPI只是提供了硬體基礎,細膩的顯示效果還取決於作業系統是否開啟了HiDPI渲染,它是螢幕上一個字元或圖示顯示得模糊或清晰的決定性因素之一。
HiDPI本質上是用軟體的方式實現單位面積內的高密度圖元。在我們的慣性思維裡,高解析度意味著更小的字體和圖示,兩者只能舍其一。而通過開啟HiDPI渲染,可以在保證解析度不變的情況下,使得字體和圖示變大。

總結下來就是:高PPI(硬體) + HiDPI渲染(軟體) = 更細膩的顯示效果(retina),二者缺一不可。
(HiDPI = High Dots Per Inch; PPI = Pixels Per Inch)


2.     Updated Plugins

把以前一些看起來年代久遠的內建插件的外觀和排版做了翻新,除了看起來更現代之外,重要功能也更容易找到,單位也被清楚地標示出來(我還蠻納悶為什麼以前會把單位省略,變成很多時候要翻說明書才知道他想表達什麼)

雖然聲音處理引擎應該是沒有變,但光是UI的改良就足以大幅提升工作效率


2018/11/12

[技術] 合成器 Synth Pad 音色

1.  波形選擇


OSC1: wavetable | 53-gibralta (59%) + 78-mexico city (41%)

OSC2: triangle (8va)
fine tune +4

2.  Amp Envelope


調高A (0.577ms)
也調高D和R,目的是一個smooth的音色



[技術] 合成器 Synth Snare 音色

1.  波形選擇


OSC1: sine (body部分)

OSC2: noise (attack部分)

2.   

在mixer依喜好調整每個OSC的比例



[技術] 合成器 SuperSaw 音色

1.  波形選擇


     OSC1: saw

OSC2: saw (8va)

OSC3: saw (8vb)

OSC4: sine (8vb)

2.   


在mixer依喜好調整每個OSC的比例
sine的存在感很低,可能需要大一點,不容易被聽到,主要是提供一個低頻的打擊感




[技術] 合成器 Wobble Pad 音色

1.  波形選擇

OSC1: wavetable | 85-nicosia (62%) + classic saw (38%)

2.  Amp Envelope


調高A和R,因為這裡要做的是有節奏的pad,因此A和不用太大,只要聽起來有球狀的聲音即可





[樂理] 小調卡農


小調卡農


雖然不知道有沒有更早的作品,關於小調卡農,我自己印象最深刻的是這首


久石譲   – 君をのせて



[技術] 定義 Swing

Swing def. 1

Swing is a rhythmic style you can apply, in which off-beats are moved forward in time relative to on-beat notes, creating a relaxed, bouncy feel. This offset is calculated based on the currently selected Quantize value. For example, at 100% Swing, with 16th-note quantize selected, a pattern of 16th notes play at a 2:1 ratio; On-beat notes play on beat, and offbeats play as though they were the final 16th-note triplet in a group of three. You can set the amount of swing between 0% (straight timing) and 100% (fully swung).


在Studio One的定義下,swing = 0%代表二連音,swing = 100%代表三連音的第1, 3顆音符
Cubase和FL Studio亦同

“…Cubase uses 0% to represent perfectly straight timing, while 100% equates to triplets.”

16th Swing (%)
定義
六等分

起始位置
0
1:1
3:3

0
25

3.25:2.75
13:11
8.33
50

3.5:2.5
7:5
16.66
75

3.75:2.25
5:3 = 64th
24.99
100
2:1
4:2
4:2 = 32th triplet
33.33


For MIDI and VST-based instruments you'll find each track's inspector has a "MIDI Inserts" pane. Expand it, select a slot and choose "Quantizer" from the drop-down. There you'll find your Swing control. What nice, is that it's non-destructive (works in realtime).


Hey all! Long time Sonar user here. Crossgraded to Cubase 9.5 Pro, have been putting it through it's paces and noticed that the Quantize Swing function percentage reacts differently than I'm used to. In Cubase 0% Swing is a perfect straight beat and 100% Swing is a perfect Swing (a perfect quarter note eighth note triplet). In Sonar, 50% Swing is perfect straight beat and 66% is a perfect swing. Past 66% and up to 100% the Swing becomes Over Swung ( the second note gets closer and closer to the third) Being able to Over Swing is very important and useful for Jazz ride cymbals and EDM stuff MPC style. Under 50% Swing in Sonar
the Swing becomes negative swing. (the second beat gets closer and closer to the first beat) Equally useful for a slight rushing feel for certain parts of a groove.

My feature request is for the Quantize Swing setting to allowing the full range of negative Swing to completly Over Swung. Thanks in advance for your consideration and time!!


Swing def. 2


大部分的硬體鼓機跟著沿用了Roger Linn的定義: 50% = straight, 66% = triplet
同樣使用這套標準的DAW有Logic和Reason

The ‘swing’ function as we now know it – originally known as ‘shuffle’, a term still used by some hardware manufacturers and software developers – was first introduced in Roger Linn‘s 1979 LM-1 Drum Computer. Linn realised that he could approximate the effect of a human drummer playing in swing timing by quantising each drum beat to the nearest step and then delaying the playback of every other  step in the sequencer (to see how Linn introduced his ‘auto-correct’ and ‘shuffle’ features, take a look at the LM-1 manual). But this effect was useful for more than just jazz-style triplet-derived swing timing; different delay times could replicate a variety of lazy, swinging grooves. The longer the delay, the more obvious the effect.

Linn’s system used percentages to express the amount of swing applied to every second step. (At this point let’s assume we’re talking about the most commonly used form of swing in dance music: 16th-note swing.) Those percentages pertain to the degree that every second 16th note is positioned in relation to the beats either side of it. So 50% swing refers to straight timing, where every second step is played exactly half way between the two beats either side of it.

The most common approach (and the system we use in our Beat Dissected features) is the one implemented by Linn back in 1979, where straight timing is referred to as 50%, meaning that the first beat of every pair of 16th notes takes up 50% of the time of those two notes (i.e. the full 8th note). At a 60% swing setting, the first beat would take 60% of that 8th note. You’ll still find that approach in hardware such as Akai MPCs, Korg Electribes, the DSI Tempest and DAWs including Logic and Reason.

The main swing option in Logic dispenses with percentages altogether, offering a choice of six settings instead. In the case of 16th-note swing, these are called 16A through to 16F. The manual defines those settings by swing percentage, using the same convention (50% = straight timing) as Linn:

16A: 50%
16B: 54%
16C: 58%
16D: 62%
16E: 66%
16F: 71%


50% is no swing, meaning that both 16th notes within each 8th note are given equal timing. And 66% means perfect triplet swing, meaning that the first 16th note of each pair gets 2/3 of the time, and the second 16th note gets 1/3, so the second 16th note falls on a perfect 8th note triplet. The fun comes in the in-between settings. For example, a 90 BPM swing groove will feel looser at 62% than at a perfect swing setting of 66%. And for straight 16th-note beats (no swing), a swing setting of 54% will loosen up the feel without it sounding like swing. Between 50% and around 70% are lots of wonderful little settings that, for a particular beat and tempo, can change a rigid beat into something that makes people move. And unlike the MPCs, my new Tempest drum machine makes it very easy to find the right swing setting because you can adjust the swing knob in real time while the beat plays. I first introduced swing – as well as recording quantization – in my 1979 drum machine, the LM-1 Drum Computer.